Hello, I found that there's a

Hello, I found that there’s a problem about the advance mode of nodes. For example, my selection is “TW Asia (Taiwan - Google 5) → CN Asia (Guangdong - XSDNS)”, but when I connect to the game server, it shows that my ip is from “35.185.160.245 (TW Asia (Taiwan - Google 5))”, which means the 2nd node doesn’t work!

There’s also an another situation, for instance, my selection is ““TW Asia (Taiwan - Google) → CN Asia (Guangdong - XSDNS)”, and when I connect to the game server, it shows that my ip is from “119.29.15.57 (CN Asia (Guangdong - XSDNS))”, but after I check the ping, I know that the 1st node doesn’t work, which means I was simply connecting to the game sever by the 2nd node. Why can’t I use the advance mode successfully :”(?

For first case, please let me check this case because it looks like it’s a problem of Mudfish. :frowning: However for second case, it looks something is weird. Which IP did you use to check the ping? If I’d implemented the code correctly, it should not be.

Maybe the 2nd case is my misunderstanding, it works. But the 1st case is always a problem, I encountered this problem many times.

Some Chinese game servers (especially 218.93.207.95) have a firewall or something, after playing in that server for about 5~10 minutes, all of the players with oversea IPs will lose the connection to the game server, and then we can’t even reconnect to the server in the next 10~15minutes. That’s why I have to pick CN as my node. But CN nodes are not stable (I usually use CN Asia (Guangdong - XSDNS)), so I have to use advance mode, but as you know, in many circumstances the 2nd node doesn’t work, hope you can fix this problem as soon as possible, thank you. :"(

Here is my update regrading to this issue. :frowning: Unfortunately it seems this issue is caused by upsteam ISP of mudfish node itself. Every daemons of mudfish service works fine but I’d checked that some connections are dropped by upstream forcibly without any reason. I need to check it why.