Hi gonna start by saying i’m playing league of legends in france.
1) should I set the node to france or to amsterdam (lol server location)
2) why is it impossible to connect to the client (not the game) with the lol item set on (it writes “logging in” infinitly), still possible to put it off to conect and then activate it, but would like to know if there is a way to make it work
Here is my answers for your question:
1. Please check FAQ - Nodes regarding to pick a mudfish node for game item. I think you can pick anyone helping your connection stable.
2. Did you try to use other mudfish nodes? I’m not sure this issue is related with MTU or mudfish nodes itself. Please try to test with TCP protocol described at Connection Protocols but don’t use TCP protocol for game. :-) This is only for a test. Or please try to use other nodes whether the symptom is still same.
apparently what I would be searching for is the stability of the line and hence the rtt stddev, but I can’t look specifically at packet loss in mudfish ?
It should be one enhanced though at v4.4.3 it already calculates that information. Please check http://ko.loxch.com/userrtt/?uid=155838 for your RTT information and packet loss information.
> when I launch mudifsh (as admin ofc) and connect, the autoconfiguration is pseudo stuck at 10% (I say pseudo stuck because even if it can stays that way a lot of time if I don’t do anything, somehow, just refreshing the page or clicking on dashboard, instantly change it to configuration complete), why is that ?
Not sure for this issue because in implemation of that part, it uses regularly send a request to Mudfish Launcher via HTTP protocol and updates the progress bar. If your browser does cache the request, this issue could happen.
Please check above error link for details. :-) Please try to change the mudfish node too.