Hi, I tried using Mudfish (to play FFXIV) to get away from the stuttering and packet loss that other VPNs gave me, but when I was raiding yesterday, I still experienced such problems.
Also, I experience a lot of problems trying to log into FFXIV’s launcher when Mudfish is active.
What is the cause of these problems?
I still lag when using Vietnam nodes. And when I do raid, I disconnect.
Because when I tested the nodes, it seemed like the S.Korea nodes gave me the least packet loss. ( This morning. ), and Korea isn’t that far from Japan.
I will try again. I’ll try every node combination that makes sense to me.
What are the criteria to pick good node? I’ve only been choosing them based on packet loss rate (lower the better.)
Because when I tested the nodes, it seemed like the S.Korea nodes gave me the least packet loss. ( This morning. ), and Korea isn’t that far from Japan.
South Korea isn’t that far from Japan however please be aware that normallly at least it takes around 50 ~ 80 ms depending on the mudfish node.
> What are the criteria to pick good node? I’ve only been choosing them based on packet loss rate (lower the better.)
Packet loss rate is important but to avoid ping lag and stuttering, RTT std is also important because it affects the response time of game. Please check Non-official FAQ - Mudfish Nodes though I’m not sure it’d be helpful to select a mudfish node.
My answers are as follows:
1. Is there a trick to knowing the right MTU value for me? There are no interfaces built in mudfish internally. However you should know MTU is a value between your desktop and peer mudfish node. So depending on each mudfish nodes, its MTU values from you could be different. If you’d like to calculate MTU to a mudfish node, you can use http://www.iea-software.com/products/mtupath.cfm tool.
2. How do I know if my game (FF14) is using UDP or some other protocol? Normally you should do the packet dump on your desktop and analyze packets with tools such as Wireshark.