Why do I keep getting these ma

Why do I keep getting these massive ping spikes of 3000 with packet loss, then goes down to 240ms instead of 130ms?

Is there an automatic reroute possible?

In mudfish, 3000 ms ping means there’s a packet loss between mudfish node and your desktop. Please check How to check the basic functionality first whether it’s okay.

Is there an automatic reroute possible?

What’s mean? Are you meaning that the rouing is changed while mudfish is applying to your connection? If then nop. :frowning:

As in, when it hits 3000ms can I get it to automatically change to another server?

Does TCP old connection better?

As in, when it hits 3000ms can I get it to automatically change to another server?

I see. However this couldn’t happen because it causes the disconnection from the game server when it happens. :frowning:

Does TCP old connection better?

Sometimes yes and sometimes no. :frowning: If it works fine with UDP, normally you don’t need to use it.

I don’t mind the disconnect when the server gets unstable but at least there should be an option to auto transfer to a better server?

at least there should be an option to auto transfer to a better server?

As you might know, this’s not possible theoretically in computer network if only one server is involved. If multiple server works together it might be possible but it’s with a lot of failure points. :frowning: