why ffxiv japan server keep spike to 3000 rtt but other games are stable?
RTT 3000 means the packet loss. Did you try to change a mudfish node for game item? I’m not sure that this issue caused by a communication problem between a mudfish node you picked and your desktop.
yes i tried all nodes and all spiking randomly every few sec, but then i try wtfast it doesnt have single spike for playing 2 hours. so i dont think it was my side problem…
I don’t think that you tried all nodes according to history of configuration change on mudfish side. Please try to use other AU or JP nodes for FFXIV game item. :-) At least “AU Oceania (Sydney - HostUS)” node isn’t for you.
well it happen on my other account that is pay per traffic as well in UDP (Port 500) with AU Oceania (Sydney - Amazon EC2)
http://i.imgur.com/XWHPiTb.png
Could you please check it again? It seems this issue is from Mudfish side.
If I remember correctly, recently I’d updated the game item for EU server. When you get a chance, please test it again.