Despite me using the best available node, and the data on the graph saying it’s staying with 30ms, my ping ingame for League of Legends still hops over 39 ping before going right back down.
Update processing should be delayed depending
on how RTT calculation server is under load
mudfish.net/docs/en/faq/nodes.html#how-do-i-get-the-updated-routing-paths
I’m speaking with data coming from the actual dashboard, it’s showing, from the moment I started up after the initial jump, the ping to League of Legends’ Servers are a consistent 24-26 ping, but ingame, it’s not reflecting that at all, forgive me but what you said is confusing me because it feels like it’s not addressing my issue.
When I’m using mudfish there is little to no actual ping decrease. It seemed like even, after a restart, that Mudfish didn’t even get taken into effect. Which I know it did because when I Disconnected mudfish, my game told me it lost the connection. So, my issue here is:
I have a game of League up, my ping is constantly going from 30-60 to even 89 occasionally during a match, and it’s ONLY with league. I start up a new game with my mudfish connection established, and yet, I’m getting no real difference at all. Even though, all the data is consistently saying it’s ping to the server I’m connecting through, is a consistent 24-26 , something isn’t adding up, at all.
and to clarify, this means: When I’m not using mudfish? Ping is unstable, going from the usual 25-30, to 30-69. But when I’m using Mudfish: My ping INGAME, as in the ACTUAL PING THAT IS GOING ON? Is still fluctuating, instead of staying the consistent 23-24 ping the dashboard is ACTIVELY RECORDING to the exact same server.
Did you try to change a mudfish node based on FAQ - Nodes section for your game item? If you’re using the advanced mode, please start with the basic mode.
And please check League of Legends section though I’m not sure it’d be helpful for your case.