My mudfish setting:
Protocol : UDP
RTT : ICMP
MTU : 1450
Fastconnect : OFF
Mudfish Setting for eternal radiant server south korea, im playing from indonesia.
Node : Basic (i choose after “first” calculate path> the lowest RTT avg mostly around 80-90 and choose lowest RTT std mostly around 0.2-0.6, but the RTT std seems getting higher each time or the longer i connected to mudfish, when i recalculate path all server give high RTT std)
Example of FIRST calculate path :
- KR Asia (S. Korea - Dognet7) > avg 87.48 > std 1.96
- KR Asia (S. Korea - Azure 02) > avg 89.16 > std 0.36
- KR Asia (S. Korea - Azure 03) > avg 89.25 > std 0.39
- KR Asia (S. Korea - Sejong Telcom 11 ) > avg 89.46 > std 0.23
- KR Asia (Singapore - HostUS) > avg 90.24 > std 0.21
when recalculate after waiting a little bit All RTT std got higher :
- KR Asia (S. Korea - Azure 15) > avg 88.68 > std 1.54
- KR Asia (Singapore - HostUS) > avg 89.84 > std 1.57
- KR Asia (S. Korea - Azure 02) > avg 90.36 > std 2.3
- KR Asia (S. Korea - Azure 01) > avg 91.11 > std 4.05
- KR Asia (S. Korea - Sejong Telcom 11) > avg 92.66 > std 2.71
Note: ive been trying this for 3 days all give worse result ping and packet loss in game when using mudfish for eternal radiant