Hello, why the game detects IP

Hello, why the game detects IP address of first node rather than second one in advanced mode?

What about in other MTU values?

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Hello again. Sorry for not replying for a while. The problem returns time to time and I’m using MTU=1000, because I found it works best for my connection. I also suspect that it happens after I’m keeping my mudfish running for long time (several days). Is it possible for you to add some kind of checks to prevent this from happening?

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Ooops… :frowning: Are you running the mudfish for several days? When I designed mudfish, I assumed most of game players uses the mudfish for short time (less than 24 hours). Let me check the code again regarding to this issue. Sorry for this inconvenience.

Hello again. After a long time of this problem not appearing, it appeared again

MUDEC_00333


Please let us know what contains in

* Status - Process - Core 

and


mud _std .txt

files in


C:\Program Files (x86)\Mudfish Cloud VPN

https://docs.mudfish.net/en/docs/mudfish-cloud-vpn/tech-support-problem-report/#manual-mode

and


setupapi. .log

files in


C:\Windows\INF

https://docs.mudfish.net/en/docs/mudfish-troubleshooting/errorcodes/#workaround-3 

You can inspect how network traffic goes on with tools like WinMTR or PingPlotter.

Thank you for answer.

The core status is:

I've uploaded logs here: https://yadi.sk/d/oBeak41sQhW4iw

Also please note that the error is not consistent, and I still haven't figured a way to reproduce it reliably


Have you got any problem with nvidia programs or chipset drivers?

Hello, no, I don't have, at least noticeable ones