Hello, why the game detects IP address of first node rather than second one in advanced mode?
What about in other MTU values?
Hello again. Sorry for not replying for a while. The problem returns time to time and I’m using MTU=1000, because I found it works best for my connection. I also suspect that it happens after I’m keeping my mudfish running for long time (several days). Is it possible for you to add some kind of checks to prevent this from happening?
Ooops… Are you running the mudfish for several days? When I designed mudfish, I assumed most of game players uses the mudfish for short time (less than 24 hours). Let me check the code again regarding to this issue. Sorry for this inconvenience.
Hello again. After a long time of this problem not appearing, it appeared again
Please let us know what contains in
* Status - Process - Core
and
mud _std .txt
files in
C:\Program Files (x86)\Mudfish Cloud VPN
https://docs.mudfish.net/en/docs/mudfish-cloud-vpn/tech-support-problem-report/#manual-mode
and
setupapi. .log
files in
C:\Windows\INF
https://docs.mudfish.net/en/docs/mudfish-troubleshooting/errorcodes/#workaround-3
You can inspect how network traffic goes on with tools like WinMTR or PingPlotter.
Thank you for answer.
The core status is:
I've uploaded logs here: https://yadi.sk/d/oBeak41sQhW4iw
Also please note that the error is not consistent, and I still haven't figured a way to reproduce it reliably
Have you got any problem with nvidia programs or chipset drivers?
Hello, no, I don't have, at least noticeable ones