Hello solidhope,
US east coast isn’t small to know where you’re connecting from (maybe Massachusetts?). Depending your ISP’s network status (e.g. Comcast) or locations of Mudfish VPN server, sometimes it’d more faster if you don’t use Mudfish Cloud VPN. However Mudfish Cloud VPN serves various methods to check where the bottleneck comes from so please check the following items to know what is the fundamental problem.
- Checking whether the traffic is going through Mudfish Cloud VPN client.
After setting a game by Wizard menu, you need to check that game traffics are redirected to Mudfish Cloud VPN during playing the game. For details, please see http://en.loxch.com/docs/faq/html/#how-to-check-whether-the-traffic-goes-through-mudfish-vpn-server.
- Try with FastConnect mode
This feature could be enabled at Mudfish UI ‘Settings → General’. After setting and saving it, it need to restart Mudfish Cloud VPN fully.
As you might understand, using VPN means that your traffic goes through VPN server and NATed to the destination so with this operation, you can change your physical routing path to the another one. This method is sometimes good if the route of network packets is with avoiding any network congestion or has better route path. But please understand that sometimes your ISP do route better than Mudfish Cloud VPN. I have a couple of questions to know exact symptoms and what’s your expectation.
- What’s your current RTT (Round Trip Time) value to Blade and Soul KR? If you want to lower it below 170 ms, please consider the physical latency between US east coast and South Korea.
- What kind of Mudfish VPN server you tested? Did you try to test with premium nodes recently added?
- Did you check the RTT status between your desktop and Mudfish VPN server? It’s available at Mudfish UI ‘Status → VPN servers’. Please check whether it’s packet-loss rate or RTT avg/std.
Regards,
Weongyo Jeong