Server selection inquiry

Greetings,

I’ve tried several similar services in the past and am now currently using WTFast. Most services work fine if I know in advance the location of the server I will be connecting to, but I play some games that will change servers while playing. WTFast has been the only one I found that could handle this.

In World of Warcraft for example, my characters are on a US west coast server. During group content however I will be connected to the server of the group leader, which could be US east/west or Australia. Most services can’t handle this change, a connection to Australia this way means the packets go to US West first then to Australia.

Overwatch has a similar issue. Normally I connect to the Singapore servers, but sometimes matchmaking will connect me to a US west or Australia game.

WTFast can handle the server changing by using Auto Detect. If the server I am connected to changes while playing the routing changes too. Does Mudfish have any way to handle these kinds of server switching? I like your pricing model better but I play a lot of Blizzard games and the server switching is just not something I can avoid.

Are you meaning that for example you’d like to change a mudfish node while playing the game? I expect you’ll encounter the disconnection from the game server. Isn’t it same at WTFast?

In WTFast if it is set on auto detect it may change node as needed. For example in WoW while playing solo it will be connected to a West Coast server. If I join a group and the leader was on the Oceanic servers, WTFast will detect the change of server and automatically change the node to an Australia one.

This doesn’t always workout perfectly, some times I don’t get the ideal route. Sometimes it takes too long and the connection gets dropped. But most other services I have tried has trouble with this kind of server switching the Blizzard likes to do. Some have suggested to select the closest node to my location instead of the game server location, but in my experience this doesn’t give good results.

For example in WoW while playing solo it will be connected to a West
Coast server. If I join a group and the leader was on the Oceanic
servers, WTFast will detect the change of server and automatically
change the node to an Australia one.

Very interesting.. I expect that you’ll get the disconnection always when this happens because the network layer doens’t allow this kind of smooth transition. And it seems in a view of WoW game server, it allows to accept the different public IP connection even if the user’s public IP is changed from one to another.