미꾸라지 실행때 마다 네트워크가 재생성 되는데 어떻게 처리 가능한 방법이 없을까요?
ex) 네트워크 1에서 시작하여 현재 320까지 생성
어이쿠야… 이런 아침 일찍부터… 감사합니다.
I’m not sure your issue is solved now. But please check Blade and Soul document to apply a game properly with mudfish. And please make sure that the game traffic is passed through mudfish or not based on How do I know if its working? section too.
when my game isn’t running the graph shows my rx bits should they not both be 0? are there any logs to check if its actually working?
okay i enabled fast connect. I have a problem picking nodes. Is there a better way for checking what is the best? Also basic vs advance? I cant seem to tell whats the best since for some reason during my trial it worked better and now when im using it with more credits its not as smooth. i checked the graphs and everything while selecting the nodes but there are two very similar and when i add them to advance it still isnt smooth and i tried both in basic mode as well. Is there a way to monitor after i connect to see which is more stable and works better? The only way i can extensively test is to inconvenience my friend and waste like 15-30min of their time and they dont have such time, any programs or tester of some sort that i can use?
mudfish core, mudfish flow controller, and mudfish launcher are in my task manager processees. does this mean mudfish is working as intended?
i clicked the link where do i go to toggle navigation MUDFISH?
Is http://mudfish.net/admin/user/rtt_map true for everyone? or is it specifically for me?
This information is only for you because its result is calculated based on your RTT information between your desktop and mudfish nodes. :-)
thanks for all your help :D, i really appreciate it.
i cant seem to access http://127.0.0.1:8282/admin/user/rtt_map
it says ‘Couldn’t find the item information.’ what could be causing this?
Could you check it again? If this issue happens again, please try to check How do I get the updated routing paths? section.
It seems here there’s confusion of resuts for above link. These information is always based from your IP address to game server through that mudfish nodes.
> I’ve tried relogging in and changing nodes but it still just gives me the routing paths but not from my ip. It has not showed me this for quite some time now.
To reduce usage of CPU and memory, its calculation happens once per every 10 minutes. To request an another calcuation, it should happen after 10 mins at least
ah so this is my ip to the game server for each node, okay i got confused since it showed another section saying my ip before including the nodes from above as well.
No problem. :-) If there are any other questions, please let me know.
i was wondering if it is better to set my settings for TCP or UDP for blade and soul na
Okay, I’ll give it TCP a try. I use to get 45-50 score on nodes now i get 58-60ish, Is there something wrong with the nodes?
This is very difficult question to analyze the fundamental problem of the problem. :-) Without comparing the routing path before and after, it’s almost impossible to know.
> Also, will there be a ping monitor or lag spikes monitor in the near future or perhaps coming soon?
It’s already with Mudfish but it doesn’t turn on if FastConnect mode is enabled due to its characteristics. :-(
아래의 다른 패킷 덤프의 답변을 참고 바랍니다. ㅠ.ㅠ
그래프 변화를 확인해보려고 했는데
미꾸라지 홈페이지 자체에서 오류가 나오네용 ㅎㅎ…
설정 구성중에서 10프로에서 안올라가요.
미꾸라지 홈페이지 자체에서 오류가 나오네용 ㅎㅎ…
설정 구성중에서 10프로에서 안올라가요.
ㅠ.ㅠ 음… 홈페이지 자체에서 오류가 나오신다구요? 혹시 여전히 지속적으로 나온다면 스크린샷을 한번 부탁드려도 될까요?
설정 구성 부분은 설정 구성이 10% 에서 움직이지 않습니다. 항목을 체크 부탁드리겠습니다.